Nvidia AI Can Render Complete Urban Environments in Unreal Engine 4
Nvidia AI Tin can Return Complete Urban Environments in Unreal Engine 4
Interest in bogus neural networks has skyrocketed over the years equally companies like Google and Facebook have invested heavily in machines that can call back like humans. Today, an AI can recognize objects in photos or help generate realistic calculator speech, but Nvidia has successfully built a neural network that can create an entire virtual world with the assistance of a game engine. The researchers speculate this "hybrid" approach could one 24-hour interval make AI-generated games a reality.
The system build by Nvidia engineers uses many of the same parts every bit other AI experiments, but they're arranged in a slightly dissimilar manner. To goal of the project was to create a simple driving simulator, but without using whatsoever humans to pattern the environment.
Similar all neural networks, the system needed preparation data. Luckily, work on cocky-driving cars has ensured there's enough of training footage of a vehicle driving around city streets. The team used a segmentation network to recognize different object categories like trees, cars, sky, buildings, and so on. The segmented data is what Nvidia fed into its model, which used a generative adversarial network to improve the accuracy of the last output. Substantially, i network created rendered scenes, and a second network would pass or fail them. Over time, the network is tuned to merely create believable data.
Nvidia plugged its AI into the Unreal Engine 4, which powers games like PUBG, Fortnite, and Octopath Traveler, and many more. Nonetheless, the team didn't return a full surroundings in UE4. Rather, the AI only got the basic topology of an urban environment. The AI filled in the world with buildings, roads, vehicles, and textures based on what it learned from the grooming data.
The resulting footage looks near existent, and Nvidia didn't even need any massive server farms to run the AI generating this virtual globe. Information technology only needed a unmarried GPU, although admittedly, it was a monstrously powerful graphics card — a $3,000 Titan 5. The AI created 25 frames per second, which is enough to make the simulation shine and playable. However, the AI would change the colors and textures in every frame considering at that place's nothing foreign most that to a motorcar without any memory; each frame is a new event with no connection to the previous i. To fix that, Nvidia engineers created a rudimentary curt-term memory for the AI to help it remain consistent.
While this engineering is fascinating, the designers circumspection that it may exist decades earlier games actually use AI-generated worlds. They compare this project to ray tracing to generate more realistic lighting. There are ray tracing demos that go back many years, just Nvidia only launched ray tracing-capable GPUs a few weeks agone.
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Source: https://www.extremetech.com/extreme/281649-nvidia-ai-can-render-complete-urban-environments-in-unreal-engine-4
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