Bow Light And Horn Combo
This is a guide to the Hunting Horn, a weapon in Monster Hunter Ascension: Sunbreak (MH Rise). Read on to acquire about new Hunting Horn controls, best combos, all Hunting Horn songs and changes too as details on Hunting Horn Switch Skills.
All Hunting Horn Guides | ||
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Trees & Full List | How to Use | Best Builds |
Songs and Effects |
Hunting Horn Balance Changes and Fixes (Update x.0) |
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・Adjusted all of the following weapon deportment: ・ Left Swing: Attack power increased ・ Correct Swing: Attack ability increased ・ Forward Smash: Attack power slightly increased ・ Double Swing (1st Hit): Set on ability increased ・ Double Swing (2nd Hitting): Assail power increased ・ Backwards Strike: Attack power increased ・ Overhead Smash (1st Striking): Attack power increased ・ Overhead Blast (Finisher): Assault power increased; Stun value increased ・ Multi-vanquish (3rd Hit): Set on power increased ・ Chord: Attack power increased; Infernal Melody gauge buildup increased ・ Chord (Shockwave): Assault power increased; Infernal Melody gauge buildup increased ・Bane Negated melody event: Additional result of +10 to all resistances. ・Dewdrop of Resonance: Size has been increased. ・Infernal Melody: Fixed a bug where the constructive range and the visual effect range did not friction match. Nintendo Switch ・Certain attacks accept had their combos changed. Attacks that previously started from a neutral position (standing still) have at present been inverse to commencement from a moving position (move input + assail). Neutral position now has different attacks and combos stemming from them. ・[Chained from a Crush Attack] ・ (Earlier) 10: Beat Set on Combo ・ (Afterwards) X: Left Swing ⇒ Left Stick + X: Multi-crush ・ (BEFORE) X + A: Overhead Boom ・ (Afterward) X + A: Backwards Strike ⇒ Left Stick + X + A: Overhead Smash ・[Chained from a Double Swing] ・ (Before) Ten + A: Overhead Smash ・ (AFTER) X + A: Backwards Strike ⇒ Left Stick + X + A: Overhead Smash ・Magnificent Trio: Stock-still a issues where you couldn't chain into Magnificent Trio if you pressed X while keeping ZR held down during an evade. Steam (PC) ・Certain attacks have had their combos changed. ・[Chained from a Crush Attack] ・ (Before) Left Mouse: Crush Set on Combo ・ (Afterwards) Left Mouse: Left Swing ⇒ WASD + Left Mouse: Multi-crush ・ (Earlier) Left Mouse + Right Mouse: Overhead Smash ・ (Afterward) Left Mouse + Right Mouse: Backwards Strike ⇒ WASD + Left Mouse + Right Mouse: Overhead Nail ・[Chained from a Double Swing] ・ (Before) Left Mouse + Right Mouse: Overhead Smash ・ (AFTER) Left Mouse + Right Mouse: Backwards Strike ⇒ WASD + Left Mouse + Right Mouse: Overhead Smash ・ Magnificent Trio: Stock-still a bug where you couldn't chain into Magnificent Trio if you clicked the left mouse push while keeping mouse push button 5 held downward during an evade. |
Hunting Horn had an overall corking performance in MH Rise and it's dorsum for more than in Sunbreak.
It received a lot of increases across the lath - about especially the increase in Bane Negation effectiveness of certain notes - makes Hunting Horn a bang-up pickup even for those who wants to support their squad!
Weapon Changes in Sunbreak
When this Silkbind Attack is used, the hunter jumps upwardly with the Wirebug then plays a short tune. Afterwards, all follow-upwards attacks performed bargain boosted hits for a curt period of time.
The boosted hits come from small melodic orbs that stay for in the air for a moment before bursting to bargain bear upon impairment. These can exist useful for stunning monsters faster!
This Switch Skill uses the momentum of the Hunting Horn to deal an additional hitting by swinging sideways rather than keen overhead. This two-striking assail lets you speedily shift directions, so it helps with repositioning during a hunt.
Not introduced in any trailer, Sonic Blossom is an boosted Silkbind Assail added to the Sunbreak Expansion.
It is a single burst impairment move that deals an insane amount of damage after playing melodies. Useful for when a monster is asleep and yous get that 2x wake upwardly harm multiplier!
Monster Hunter Rise: Sunbreak
Release Date and New Monsters
MHRise Ranking | → | Sunbreak Ranking |
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(S - A - B) 3 Level Tier | (SS - Due south - A - B) iv Level Tier |
The Hunting Horn continues to dominate every bit both a damage dealer and support weapon in the game. The improver of new melodies like Sharpness Regeneration gives it the ability to maintain loftier sharpness & the inherent sharpness damage multiplier. This more than than plenty solidifies Hunting Horn as one of the all-time picks fifty-fifty in the Sunbreak expansion!
Weapon Tier List
Receive tune effects automatically
Magnificent Trio is powerful
Tin stun monsters
Nifty support
Long attain
In previous games, Hunting Horn players were required to use the Perform activity before yielding the results of the notes they played. In Monster Hunter Rise, for the first fourth dimension, players tin can receive these boons as before long as the notes are played, making information technology much easier to proceed moving and acting while simultaneously providing buffs to the team.
At that place is a multitude of melodies that can buff the Hunting Horn user and the other hunters. The variety of possible boosts, such equally Set on Up, Defence force Up, and Sonic Bulwark, allows them to assist the squad effectively to suit the state of affairs.
By playing 3 notes and pressing zR + X or MB4 + Left Click, players can execute the new Magnificent Trio attack, which allows them to provide the effects of all stored Notes. Similar previous games, this requires the player to offset Perform the notes, but beingness able to gain the advantages of all notes while simultaneously inflicting an attack makes it a significant vitrify to the Hunting Horn.
Every fourth dimension the Hunting Horn hits the monster's caput, it builds stun harm that can lead to a KO. While a monster is KO'd, Hunting Horn users tin can either use this time to build upwardly more stun damage and then that a monster is perma-stunned or to refresh their melodies.
The Hunting Horn has a surprisingly long reach, and can even aim for body parts positioned college than most, similar the head and the tail.
Cannot guard
Melodies need to exist refreshed
It is ane of the 2 heavy weapons that cannot guard (the other existence the hammer). However, with the new Silkbind Attack, Slide Crush, it might exist possible to go through attacks without getting damaged.
This is not true every bit the Hunting Horn was shown to take a high impairment output. With the Bonuses the horn gives itself and allies, the harm can go even further!
Melodies demand to exist refreshed every few minutes. Although Monster Hunter Rise improves the situation by removing the need to utilize the Perform action, players will need to keep melodies in heed at all times while contesting to maximize their effectiveness.
Switch | PC | Activity |
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Ten | Left Click | Left Swing |
A | Right Click | Correct Swing |
+ 10 + A | + Left Click + Right Click | Backwards Strike |
zR | MB4 | Perform |
+ zR + X | + MB4 + Left Click | Magnificent Trio |
+ zL + 10 | + Middle Click + Right Click | Silkbind Attack: Slide Trounce |
+ zL + A | + Middle Click + Right Click | Silkbind Attack: Earthshaker |
Stationary Combo | |||
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Right Swing | Left Swing | Right Swing | Slide Roll |
A Right Click | X Left Click | A Right Click | + Left Stick + B+ Directional Button + Infinite |
Forward-Moving Combo | |||
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Slide Curlicue (Left/Right) | Double Swing | Vanquish | Overhead Smash |
+ Left Stick + Xor + A or D + Left Click | + X + A+ Left Click + RIght Click | A Right Click | + X + A+ Left Click + Right Click |
Magnificent Trio Combo | |||
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Right Swing | Left Swing | Overhead Nail | Magnificent Trio |
A Right Click | X Left Click | + 10 + A+ Left Click + Correct Click | + zR + X+ MB4 + Left Click |
Switch Controls | + zL + X |
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PC Controls | + Middle Click + Left Click |
Slide Beat is a Silkbind Attack that leaps forrard and does impairment. In the video, it also appears that it can shake off attacks and continue moving.
Switch Controls | + zL + 10 |
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PC Controls | + Middle Click + Left Click |
The hunter uses one Wirebug and attacks upwards and lands back down to play a melody. The hunter is and so empowered (their Hunting Horn and right manus glows white) and gains affinity for 30 seconds. During this elapsing, all attacks deal additional hits.
Switch Controls | + zL + A |
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PC Controls | + Middle Click + Right Click |
Earthshaker is a Silkbind Attack that attaches the Ironsilk to a blade and drives information technology into the monster. The hunter then uses the horn to pound sonic waves into the afflicted body part, dealing damage to it.
Switch Controls | + zL + A |
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PC Controls | + Middle Click + Right Click |
Bead of Resonance is a unique assault that allows for long-distance usage of melody effects. In it, the hunter places a Wirebug cocoon which creates the same effects the hunter plays on the Horn. This allows teammates to battle near the cocoon while the Hunting Horn user stays out of the fray.
The cocoon also creates a Sonic Wave which damages nearby enemies, further benefiting the hunters who fight near it.hand glows white) and gains affinity for thirty seconds. During this duration, all attacks deal additional hits.
Switch Controls | + zL + A |
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PC Controls | + Middle Click + Right Click |
A unmarried outburst harm move that deals an insane corporeality of damage later on playing melodies. Useful for when a monster is asleep and you become that 2x wake up damage multiplier!
Switch Skills are unlocked with different conditions every bit you progress in the game. Base game MHRise provides Hunters with 3 (3) slots of Switch Skills, with the Sunbreak expansion adding ii (two) more.
Notation: Skills in red are exclusive to the Sunbreak expansion.
Skill Slot | Switch Skill Choices |
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i | ・ Overhead Smash ・ Melodic Slap |
two | ・ Melody Mode: Operation ・ Melody Mode: Repeat |
three | ・ Crush Attack Philharmonic ・ Swing Combo |
4 | ・ Earthshaker ・ Bead of Resonance ・ Sonic Bloom |
five | ・ Slide Crush ・ Silkbind Shockwave |
Switch Skills Guide: How to Unlock Switch Skills
Switched With | Controls |
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Overhead Smash | + + Left Stick + X + A+ + Directional Push + Left Click + Right Click |
Description | |
Swings the Hunting Horn effectually once, generating a forward Sonic Smash. Low damage output but effective at stunning. |
We suggest using this one because information technology increases how much stun you can bring to the table. The Hunting Horn itself is powerful enough so sacrificing a little bit of damage for actress KO is fine.
Switched With | Controls |
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Melody Manner: Performance | Switch Press (zR) afterwards lining upward notes. Switch Press (MB4) after lining upwards notes. |
Clarification | |
An activity that affects invigorating melodies. Generates a melody upshot from the Staff using zR, while boosting your own abilities. A mode focused on applying diverse melody effects. |
This allows you to input one melody at a time and play it with zR. This feels like the one-time Hunting Horn where you lot can play notes after lining them up. This one plays notes immediately, not like the erstwhile games where the histrion will play for a long time while being susceptible to attacks.
Switched With | Controls |
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Earthshaker | Switch + zL + ASwitch + Center Click + Right Click |
Description | |
Places a Wirebug cocoon on the ground. If the aforementioned hunter generates melody furnishings, the effect also appears around the cocoon, equally does every bit a Sonic Wave that damages monsters near information technology. Only one cocoon can be placed at a time. Wirebug Guess Recovery Speed: Medium Wirebug Price: 2 |
A back up-oriented Silkbind Attack that switches out Earthshaker. This allows the Hunting Horn user to place a resonance bead that will play notes even if the Horn user is far away. The cocoon besides creates a Sonic Wave which amercement nearby enemies, further benefiting the hunters who fight well-nigh information technology.
It also stacks tune effects from the same hunter so it'due south perfect for support-oriented gameplay. If you play Hunting Horn mainly to back up, use Dewdrop of Resonance. If you value DPS more than than anything, Earthshaker is the obvious choice.
Switched With | Controls |
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Crush Attack Combo | Switch Press later Left Swing Press later on Right Swing Employ to move left or right |
Description | |
Two-striking assail that can be delivered from either the left or right. Allows you to quickly shift directions, making it useful for repositioning. |
In dissimilarity to Crush Attack Combo where the Hunter is stationary, Swing Combo allows for mobility and meneuverability while slapping the monster with the Horn. Utilise this if you want to reposition while dishing damage and hitting all notes.
Switched With | Controls |
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Slide Beat | + zL + X+ Middle Click + Left Click |
Description | |
For a short flow, any assault performed causes the silk to vibrate while creating a time-delayed shockwave that triggers additional hits. Boosted hits exercise major stun, exhaust, and function damage. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
The hunter uses one Wirebug and attacks upwards and lands dorsum downwardly to play a tune. The hunter is and so empowered (their Hunting Horn and right hand glows white) and gains affinity for xxx seconds. During this duration, all attacks deal additional hits.
Switched With | Controls |
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Earthshaker | Switch + zL + APC + Middle Click + Right Click |
Clarification | |
Places a Wirebug cocoon on the ground. When attacking, vibrations are sent to the cocoon charging it upwardly. When full, it would explode and bargain huge stun and exhaust damage. Note: Playing Magnificent Trio pops the cocoon at the end of the combo. Wirebug Guess Recovery Speed: Fast Wirebug Cost: i |
A single burst impairment move that deals an insane amount of damage after playing melodies. Useful for when a monster is asleep and you get that 2x wake upwardly impairment multiplier!
Switch Controls | + zR + X |
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PC Controls | + MB4 + Left Click |
Magnificent Trio is a new technique that plays three Hunting Horn Notes at once. In addition to executing a multi-hit set on, information technology also allows you to provide the effects from all stored Hunting Horn notes, making it a highly powerful activeness.
Input | After the gauge is filled, use or after a Magnificent Trio or a Slide Beat. Utilise zR or MB4 after Magnificent Trio or a Slide Beat out. |
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Infernal Melody is a super song that requires you lot to make full the Hunting Horn'south gauge to unleash the motion. This executes multiple attacks while playing the Song of Raging Flame which boosts yourself and your allies' attacks past 20% for a while.
Take note: you tin can simply utilize Infernal Melody after a Magnificent Trio or Slide Beat.
▲ Sinister Strum II Melodies
With all the changes in the Hunting Horn, which includes automated melody performance which encourages a fast-paced playstyle, the melody organization has changed equally well. There is now only a total of iii notes that tin can be played with a unmarried Hunting Horn. This encourages building multiple Horns for different situations!
Melody | Issue |
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Cocky-improvement | Temporarily boosts movement speed and prevents your attacks from being deflected. |
Attack Upwards | Temporarily boosts attack by effectually ten%. |
Defense Upward | Temporarily boosts defense by around 10%. |
Health Recovery (S) | Restores a sliver of health. |
Infernal Melody | Boosts attack past 20% for a menstruation of fourth dimension. |
Playing the aforementioned melodies at the same time only refreshes the melody timer not stack the effects and time. For case, if you play an Attack Up melody 1 afterwards another, it will not stack the attack buff and the remaining melody timer.
If there are two Hunting Horn users in your political party and both have Infernal Melody fix, simply one can play the Vocal of Raging Flame at a time. The other Horn user must wait for the first Vocal of Raging Flame to expire before they tin can play!
All Hunting Horn Songs and Furnishings
Switch Controls | + → → + → + Left Stick + X → A → X + A → zR + X |
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PC Controls | + → → + → + Directional Button + X → A → 10 + A → zR + X |
Magnificent Trio is very powerful to have as early every bit possible. This is the combo that can go you the Magnificent Trio every bit fast as possible, just by adding a forward direction input to the starting time move!
Switch Controls | + → → + → → + Left Stick + X → A → X + A → zR → zR + 10 |
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PC Controls | + → → + → → + Directional Button + Left Click → Right Click → Left Click + Right Click → MB4 → MB4 + Left Click |
Once you unlock the Melody Mode: Repeat Switch Skill, you tin input zR to perform the queued notes before executing Magnificent Trio. This gives you an additional damage move from Perform while keeping Magnificent Trio active.
If you have a Sonic Barrier Hunting Horn, nosotros suggest doing this so you would have Sonic Bulwark agile and not get knocked back when y'all execute Magnificent Trio.
Switch Controls | + → → + → → + Left Stick + X → A → X + A → zR → zR + X |
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PC Controls | + → → + → → + Directional Button + Left Click → Right Click → Left Click + Right Click → MB4 → MB4 + Left Click |
This philharmonic is recommended when you've played all iii notes and are prepare to practice Magnificent Trio.
Use support melodies to support teammates
Employ Attack Upward and Sonic Barrier
Play Notes While Attacking
Aim for the Monster'due south Head
Utilize Magnificent Trio when there is a big opening
Self-Improvement while in Tune Mode: Performance has an invincibility frame at the get-go
It should go without maxim that Hunting Horn users should employ melodies and go on them active as their priority.
They tin queue upwards melodies outside of fights and play them during fights to not waste time queuing upwardly the melodies. Hunting Horn users should also combo playing the notes with effective timing to ensure they can play the notes as chop-chop as possible during a battle.
With how the melodies have changed from the by games to Rise, some melodies are non present anymore per weapon. If possible, look for weapons with Assail Up (increases attack) and/or Sonic Barrier (i-time knockback protection). These are bang-up offensive melodies that help the now DPS-inclined Hunting Horn.
With their new potential to unleash melodies as soon as they're played, Hunting Horn users are more equipped than ever to provide buffs for their squad while dishing out attacks at the same time!
The Hunting Horn, like the Hammer, is a blunt weapon. This allows its users to aim for a stun when attacking the caput, and its insufficiently long reach makes this doable.
Stun locking a monster is incredibly useful for Hunting Horn mains and the other hunters as well, and so try to aim for the head every bit much as possible.
Whenever you need to play Magnificent Trio, nosotros suggest waiting for a huge opening before playing the notes. Unless you have Sonic Barrier, any attack tin can interrupt you while playing. Execute this attack while the monster is stunned, downed, trapped, or paralyzed.
When you execute Self-comeback (zR) while on Melody Way: Performace, the initial breakdance motion has a huge invulnerability frame at the start. Use this to negate roars and other attacks!
Melody upshot automatically plays when the aforementioned notes played 1 afterwards the other
Self-improvement note is on Perform (zR)
An invincibility frame is present at the showtime of Perform (zR)
Encore is replaced past Infernal Melody
No more multi-notes combos
Weapon Type Guides | ||
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Weapons and Weapon Types | Weapon Type Tier Listing | Builds for Each Weapon Type |
Melee Weapons | ||
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Nifty Sword Guide | Weapon Tree | Long Sword Guide | Weapon Tree | Sword and Shield Guide | Weapon Tree |
Dual Blades Guide | Weapon Tree | Lance Guide | Weapon Tree | Gunlance Guide | Weapon Tree |
Hammer Guide | Weapon Tree | Hunting Horn Guide | Weapon Tree | Melodies | Switch Axe Guide | Weapon Tree |
Charge Blade Guide | Weapon Tree | Insect Glaive Guide | Weapon Tree | Kinsects |
Ranged Weapons | ||
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Light Bowgun Guide | Weapon Tree | Heavy Bowgun Guide | Weapon Tree | Bow Guide | Weapon Tree |
Source: https://game8.co/games/Monster-Hunter-Rise/archives/315745
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